@startuml
sprite $money_bill [48x48/16] {
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000000000000000000000000000000000000000000000000
000022222222222222222222222222222222222222210000
003EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00DFFFFFFFFFFFFFFFFB00000004FFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFF200000000AFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFB0000000003FFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFF70000000000FFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFF60000000000DFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFF60000000000EFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFF90000000001FFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFD0000000005FFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFF500000000DFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFE20000009FFFFFFFFFFFFFFFFF500
00DFF85CFFFFFFFFFFFFE50001AFFFFFFFFFFFFF84EFF500
00DFF6008FFFFFFFFFFFFFECCFFFFFFFFFFFFFE200EFF500
00DFF6000CFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000EFF500
00DFF60006FFFFFFFFFFFFFFFFFFFFFFFFFFFE0000EFF500
00DFFA777AFFFFFFFFFFFFFFFFFFFFFFFFFFFE7777EFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
0008CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCB4000
000000000000000000000000000000000000000000000000
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}


!define FA5_MONEY_BILL(_alias) ENTITY(rectangle,black,money_bill,_alias,FA5 MONEY_BILL)
!define FA5_MONEY_BILL(_alias, _label) ENTITY(rectangle,black,money_bill,_label, _alias,FA5 MONEY_BILL)
!define FA5_MONEY_BILL(_alias, _label, _shape) ENTITY(_shape,black,money_bill,_label, _alias,FA5 MONEY_BILL)
!define FA5_MONEY_BILL(_alias, _label, _shape, _color) ENTITY(_shape,_color,money_bill,_label, _alias,FA5 MONEY_BILL)
skinparam folderBackgroundColor<<FA5 MONEY_BILL>> White
@enduml